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Locks AI logic until removed by external trigger
| Name | UAITask_LockLogic |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Tasks/AITask_LockLogic.h |
| Include Path | #include "Tasks/AITask_LockLogic.h" |
Syntax
UCLASS (MinimalAPI)
class UAITask_LockLogic : public UAITask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAITask → UAITask_LockLogic
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAITask_LockLogic
(
const FObjectInitializer& ObjectInitializer |
Tasks/AITask_LockLogic.h |