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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UAITask
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static T * NewAITask
(
AAIController& AIOwner, |
Tasks/AITask.h | ||
static T * NewAITask
(
AAIController& AIOwner, |
Tasks/AITask.h | ||
static T * NewAITask
(
AAIController& AIOwner, |
Tasks/AITask.h | ||
static T * NewAITask
(
AAIController& AIOwner, |
Tasks/AITask.h | ||
static T * NewAITask
(
const UClass& Class, |
Tasks/AITask.h | ||
static T * NewAITask
(
const UClass& Class, |
Tasks/AITask.h |
NewAITask(AAIController &, FName)
| Name | NewAITask |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Tasks/AITask.h |
| Include Path | #include "Tasks/AITask.h" |
template<class T>
static T * NewAITask
(
AAIController & AIOwner,
FName InstanceName
)
NewAITask(AAIController &, IGameplayTaskOwnerInterface &, FName)
| Name | NewAITask |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Tasks/AITask.h |
| Include Path | #include "Tasks/AITask.h" |
template<class T>
static T * NewAITask
(
AAIController & AIOwner,
IGameplayTaskOwnerInterface & InTaskOwner,
FName InstanceName
)
NewAITask(AAIController &, EAITaskPriority, FName)
| Name | NewAITask |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Tasks/AITask.h |
| Include Path | #include "Tasks/AITask.h" |
template<class T>
static T * NewAITask
(
AAIController & AIOwner,
EAITaskPriority InPriority,
FName InstanceName
)
NewAITask(AAIController &, IGameplayTaskOwnerInterface &, EAITaskPriority, FName)
| Name | NewAITask |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Tasks/AITask.h |
| Include Path | #include "Tasks/AITask.h" |
template<class T>
static T * NewAITask
(
AAIController & AIOwner,
IGameplayTaskOwnerInterface & InTaskOwner,
EAITaskPriority InPriority,
FName InstanceName
)
NewAITask(const UClass &, AAIController &, IGameplayTaskOwnerInterface &, FName)
| Name | NewAITask |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Tasks/AITask.h |
| Include Path | #include "Tasks/AITask.h" |
template<class T>
static T * NewAITask
(
const UClass & Class,
AAIController & AIOwner,
IGameplayTaskOwnerInterface & InTaskOwner,
FName InstanceName
)
NewAITask(const UClass &, AAIController &, IGameplayTaskOwnerInterface &, EAITaskPriority, FName)
| Name | NewAITask |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Tasks/AITask.h |
| Include Path | #include "Tasks/AITask.h" |
template<class T>
static T * NewAITask
(
const UClass & Class,
AAIController & AIOwner,
IGameplayTaskOwnerInterface & InTaskOwner,
EAITaskPriority InPriority,
FName InstanceName
)