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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UAISystem > API/Runtime/AIModule/UAISystem/CleanupWorld
- UAISystemBase::CleanupWorld()
- UAISystem::CleanupWorld()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/AISystem.h |
| Include | #include "AISystem.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/AISystem.cpp |
virtual void CleanupWorld
&40;
bool bSessionEnded,
bool bCleanupResources
&41;
Remarks
Called by UWorld::CleanupWorld. Should be called by overriding functions.
Parameters
| Name | Description |
|---|---|
| bSessionEnded | whether to notify the viewport that the game session has ended |