Navigation
API > API/Runtime > API/Runtime/AIModule
Inheritance Hierarchy
- UObject
- FTickableGameObject
- UAISubsystem
- UAIPerceptionSystem
- UEnvQueryManager
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/AISubsystem.h |
| Include | #include "AISubsystem.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, MinimalAPI)
class UAISubsystem :
public UObject,
public FTickableGameObject
Remarks
A class representing a common interface and behavior for AI subsystems
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAISubsystem
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
||
| TStatId | GetStatId () |
||
| UWorld * | FTickableGameObject begin. | ||
| ETickableTickType | |||
| UWorld * | GetWorld () |
||
| UWorld * | GetWorldFast () |
||
| void | Tick
(
float DeltaTime |