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API > API/Runtime > API/Runtime/AIModule
| Name | UAISense_Team |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Team.h |
| Include Path | #include "Perception/AISense_Team.h" |
Syntax
UCLASS (ClassGroup=AI, MinimalAPI)
class UAISense_Team : public UAISense
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAISense → UAISense_Team
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAISense_Team
(
const FObjectInitializer& ObjectInitializer |
Perception/AISense_Team.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RegisteredEvents | TArray< FAITeamStimulusEvent > | Perception/AISense_Team.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterEvent
(
const FAITeamStimulusEvent& Event |
Perception/AISense_Team.h |
Protected
Overridden from UAISense
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float Update() |
Perception/AISense_Team.h |