Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UAISense_Sight
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateQueryVisibilityStatus
(
FAISightQuery& SightQuery, |
Perception/AISense_Sight.h | ||
void UpdateQueryVisibilityStatus
(
FAISightQuery& SightQuery, |
Perception/AISense_Sight.h |
UpdateQueryVisibilityStatus(FAISightQuery &, FPerceptionListener &, const bool, const FVector &, const float, AActor *, const FVector &)
| Name | UpdateQueryVisibilityStatus |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Sight.h |
| Include Path | #include "Perception/AISense_Sight.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/AISense_Sight.cpp |
void UpdateQueryVisibilityStatus
(
FAISightQuery & SightQuery,
FPerceptionListener & Listener,
const bool bIsVisible,
const FVector & SeenLocation,
const float StimulusStrength,
AActor * TargetActor,
const FVector & TargetLocation
) const
UpdateQueryVisibilityStatus(FAISightQuery &, FPerceptionListener &, const bool, const FVector &, const float, AActor &, const FVector &)
| Name | UpdateQueryVisibilityStatus |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Sight.h |
| Include Path | #include "Perception/AISense_Sight.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/AISense_Sight.cpp |
void UpdateQueryVisibilityStatus
(
FAISightQuery & SightQuery,
FPerceptionListener & Listener,
const bool bIsVisible,
const FVector & SeenLocation,
const float StimulusStrength,
AActor & TargetActor,
const FVector & TargetLocation
) const