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| Name | UAISense_Prediction |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Prediction.h |
| Include Path | #include "Perception/AISense_Prediction.h" |
Syntax
UCLASS (ClassGroup=AI, MinimalAPI)
class UAISense_Prediction : public UAISense
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAISense → UAISense_Prediction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAISense_Prediction
(
const FObjectInitializer& ObjectInitializer |
Perception/AISense_Prediction.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RegisteredEvents | TArray< FAIPredictionEvent > | Perception/AISense_Prediction.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterEvent
(
const FAIPredictionEvent& Event |
Perception/AISense_Prediction.h |
Protected
Overridden from UAISense
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float Update() |
Perception/AISense_Prediction.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RequestControllerPredictionEvent
(
AAIController* Requestor, |
Asks perception system to supply Requestor with PredictedActor's predicted location in PredictionTime seconds Location is being predicted based on PredicterActor's current location and velocity | Perception/AISense_Prediction.h |
|
| Asks perception system to supply Requestor with PredictedActor's predicted location in PredictionTime seconds Location is being predicted based on PredicterActor's current location and velocity | Perception/AISense_Prediction.h |
|