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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UAISense_Blueprint
Description
Gets called when perception system gets notified about new spawned pawn. @Note: do not call super implementation. It's used to detect when subclasses don't override it
Virtual Inheritance
- UAISense::OnNewPawn → UAISense_Blueprint::OnNewPawn
| Name | OnNewPawn |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Blueprint.h |
| Include Path | #include "Perception/AISense_Blueprint.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/AISense_Blueprint.cpp |
virtual void OnNewPawn
(
APawn & NewPawn
)