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API > API/Runtime > API/Runtime/AIModule
| Name | UAISenseConfig |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISenseConfig.h |
| Include Path | #include "Perception/AISenseConfig.h" |
Syntax
UCLASS (ClassGroup=AI, Abstract, EditInlineNew, Config=Game, MinimalAPI)
class UAISenseConfig : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAISenseConfig
Derived Classes
UAISenseConfig derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAISenseConfig
(
const FObjectInitializer& ObjectInitializer |
Perception/AISenseConfig.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FColor GetDebugColor() |
Perception/AISenseConfig.h | ||
float GetMaxAge() |
Perception/AISenseConfig.h | ||
FAISenseID GetSenseID() |
Perception/AISenseConfig.h | ||
virtual TSubclassOf< UAISense > GetSenseImplementation() |
Perception/AISenseConfig.h | ||
FString GetSenseName() |
Perception/AISenseConfig.h | ||
bool GetStartsEnabled() |
Perception/AISenseConfig.h | ||
bool IsEnabled() |
Perception/AISenseConfig.h | ||
void SetMaxAge
(
const float NewMaxAge |
Perception/AISenseConfig.h | ||
void SetStartsEnabled
(
bool bEnabled |
Changes whether the given sense starts off enabled. | Perception/AISenseConfig.h |