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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UAIPerceptionSystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnEvent
(
const FEventClass& Event |
Perception/AIPerceptionSystem.h | ||
| Perception/AIPerceptionSystem.h |
OnEvent(const FEventClass &)
| Name | OnEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h |
| Include Path | #include "Perception/AIPerceptionSystem.h" |
template<typename FEventClass, typename FSenseClass>
void OnEvent
(
const FEventClass & Event
)
OnEvent(UWorld *, const FEventClass &)
| Name | OnEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h |
| Include Path | #include "Perception/AIPerceptionSystem.h" |
template<typename FEventClass, typename FSenseClass>
static void OnEvent
(
UWorld * World,
const FEventClass & Event
)