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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UAIPerceptionSystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAIPerceptionSystem * GetCurrent
(
UObject* WorldContextObject |
Perception/AIPerceptionSystem.h | ||
static UAIPerceptionSystem * GetCurrent
(
UWorld& World |
Perception/AIPerceptionSystem.h |
GetCurrent(UObject *)
| Name | GetCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h |
| Include Path | #include "Perception/AIPerceptionSystem.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/AIPerceptionSystem.cpp |
static UAIPerceptionSystem * GetCurrent
(
UObject * WorldContextObject
)
GetCurrent(UWorld &)
| Name | GetCurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h |
| Include Path | #include "Perception/AIPerceptionSystem.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/AIPerceptionSystem.cpp |
static UAIPerceptionSystem * GetCurrent
(
UWorld & World
)