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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UAIPerceptionSystem
| Name | FPerceptionSourceRegistration |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionSystem.h |
| Include Path | #include "Perception/AIPerceptionSystem.h" |
Syntax
struct FPerceptionSourceRegistration
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPerceptionSourceRegistration
(
FAISenseID InSenseID, |
Perception/AIPerceptionSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SenseID | FAISenseID | Perception/AIPerceptionSystem.h | ||
| Source | TWeakObjectPtr< AActor > | Perception/AIPerceptionSystem.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPerceptionSourceRegistration& Other |
Perception/AIPerceptionSystem.h |