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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UAIPerceptionStimuliSourceCompon-
Description
Registers owning actor as source of stimuli for senses specified in RegisterAsSourceForSenses. Note that you don't have to do it if bAutoRegisterAsSource == true
| Name | RegisterWithPerceptionSystem |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionStimuliSourceComponent.h |
| Include Path | #include "Perception/AIPerceptionStimuliSourceComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/AIPerceptionStimuliSourceComponent.cpp |
UFUNCTION (BlueprintCallable, Category="AI|Perception")
void RegisterWithPerceptionSystem()