Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UAIPerceptionComponent
| Name | FStimulusToProcess |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
| Include Path | #include "Perception/AIPerceptionComponent.h" |
Syntax
struct FStimulusToProcess
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStimulusToProcess
(
AActor* InSource, |
Perception/AIPerceptionComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Source | TObjectKey< AActor > | Perception/AIPerceptionComponent.h | ||
| Stimulus | FAIStimulus | Perception/AIPerceptionComponent.h |