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AIDataProvider_QueryParams is used with environment queries
It allows defining simple parameters for running query, which are not tied to any specific pawn, but defined for every query execution.
| Name | UAIDataProvider_QueryParams |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider_QueryParams.h |
| Include Path | #include "DataProviders/AIDataProvider_QueryParams.h" |
Syntax
UCLASS (EditInlineNew, Meta=(DisplayName="Query Params"), MinimalAPI)
class UAIDataProvider_QueryParams : public UAIDataProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAIDataProvider → UAIDataProvider_QueryParams
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoolValue | bool | DataProviders/AIDataProvider_QueryParams.h | ||
| FloatValue | float | DataProviders/AIDataProvider_QueryParams.h | ||
| IntValue | int32 | DataProviders/AIDataProvider_QueryParams.h | ||
| ParamName | FName | Arbitrary name this query parameter will be exposed as to outside world (like BT nodes) | DataProviders/AIDataProvider_QueryParams.h |
|
Functions
Public
Overridden from UAIDataProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindData
(
const UObject& Owner, |
DataProviders/AIDataProvider_QueryParams.h | ||
virtual FString ToString
(
FName PropName |
DataProviders/AIDataProvider_QueryParams.h |