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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/TBVTree
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RecreateTree () |
Recreate the tree based on the current content of Elements. | BVTree.h | |
void RecreateTree
(
const TArray< FElement >& InElements |
BVTree.h | ||
void RecreateTree
(
TArray< FElement >&& InElements |
BVTree.h |
RecreateTree()
Description
Recreate the tree based on the current content of Elements. Callers are expected to have filled the GetElements() array before calling this function.
| Name | RecreateTree |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Public/BVTree.h |
| Include Path | #include "BVTree.h" |
void RecreateTree()
RecreateTree(const TArray< FElement > &)
| Name | RecreateTree |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Public/BVTree.h |
| Include Path | #include "BVTree.h" |
void RecreateTree
(
const TArray < FElement > & InElements
)
RecreateTree(TArray< FElement > &&)
| Name | RecreateTree |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Public/BVTree.h |
| Include Path | #include "BVTree.h" |
void RecreateTree
(
TArray < FElement > && InElements
)