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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Perception > API/Runtime/AIModule/Perception/UPawnSensingComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=AI)
uint32 bSeePawns: 1
Remarks
If true, we will perform visibility tests and will trigger notifications when a Pawn is visible. Default: true