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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Perception > API/Runtime/AIModule/Perception/UPawnSensingComponent
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h |
| Include | #include "Perception/PawnSensingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp |
virtual bool ShouldCheckAudibilityOf
&40;
APawn &42; Pawn
&41; const
Remarks
Returns true if we should check whether we can hear the given Pawn (because we are able to hear, and the Pawn has the correct team relationship to us)