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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Perception > API/Runtime/AIModule/Perception/UPawnSensingComponent
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h |
| Include | #include "Perception/PawnSensingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp |
virtual bool CanSenseAnything&40;&41; const
Remarks
Are we capable of sensing anything (and do we have any callbacks that care about sensing)? If so UpdateAISensing() will be called every sensing interval.