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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Perception
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h |
| Include | #include "Perception/PawnSensingComponent.h" |
UE_DEPRECATED_FORGAME()
Remarks
SensingComponent encapsulates sensory (ie sight and hearing) settings and functionality for an Actor, allowing the actor to see/hear Pawns in the world. It does nothing on network clients.