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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Perception > API/Runtime/AIModule/Perception/UAISense_Blueprint
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Blueprint.h |
| Include | #include "Perception/AISense_Blueprint.h" |
UFUNCTION (BlueprintImplementableEvent, DisplayName="OnNewPawn", Meta=(ScriptName="OnNewPawn"))
void K2_OnNewPawn
(
APawn * NewPawn
)
Remarks
Called when sense's instance gets notified about new pawn that has just been spawned