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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Perception > API/Runtime/AIModule/Perception/UAIPerceptionComponent
- UObject::BeginDestroy()
- UActorComponent::BeginDestroy()
- UAIPerceptionComponent::BeginDestroy()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
| Include | #include "Perception/AIPerceptionComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/AIPerceptionComponent.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.