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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Perception
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
| Include | #include "Perception/AIPerceptionComponent.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Sensed Actor's Update Data"))
struct FActorPerceptionUpdateInfo
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAIStimulus | Stimulus | Updated stimulus | |
| TWeakObjectPtr< AActor > | Target | Actor associated to the stimulus (can be null) | |
| int32 | TargetId | Id of to the stimulus source |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FActorPerceptionUpdateInfo
(
const int32 TargetId, |