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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Perception > API/Runtime/AIModule/Perception/FAINoiseEvent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Sense", Meta=(UIMin=0, ClampMin=0))
float Loudness
Remarks
Loudness modifier of the sound. If MaxRange is non-zero, this modifies the range (by multiplication). If there is no MaxRange, then if Square(DistanceToSound) <= Square(HearingRange * Loudness), the sound is heard, false otherwise.