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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Navigation > API/Runtime/AIModule/Navigation/UPathFollowingComponent
- UActorComponent::OnRegister()
- UPathFollowingComponent::OnRegister()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
| Include | #include "Navigation/PathFollowingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp |
virtual void OnRegister&40;&41;
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.