Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Navigation > API/Runtime/AIModule/Navigation/UPathFollowingComponent
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
| Include | #include "Navigation/PathFollowingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp |
UFUNCTION ()
virtual void OnActorBump
(
AActor * SelfActor,
AActor * OtherActor,
FVector NormalImpulse,
const FHitResult & Hit
)
Remarks
Called when moving agent collides with another actor