Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Navigation > API/Runtime/AIModule/Navigation/UPathFollowingComponent
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
| Include | #include "Navigation/PathFollowingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp |
bool HasReachedInternal
(
const FVector & GoalLocation,
float GoalRadius,
float GoalHalfHeight,
const FVector & AgentLocation,
float RadiusThreshold,
float AgentRadiusMultiplier
) const
Remarks
Check if moving agent has reached goal defined by cylinder