Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Navigation > API/Runtime/AIModule/Navigation/FMetaNavMeshPath
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Navigation/MetaNavMeshPath.h |
| Include | #include "Navigation/MetaNavMeshPath.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/MetaNavMeshPath.cpp |
virtual bool ConditionalMoveToNextSection
&40;
const FVector & AgentLocation,
EMetaPathUpdateReason Reason
&41;
Remarks
Try switching to next waypoint, depends on WaypointSwitchRadius