Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Navigation > API/Runtime/AIModule/Navigation/ANavLinkProxy
- UObject::PostLoad()
- AActor::PostLoad()
- ANavLinkProxy::PostLoad()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Navigation/NavLinkProxy.h |
| Include | #include "Navigation/NavLinkProxy.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/NavLinkProxy.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.