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Base struct to simplify edition in the editor, shouldn't be used elsewhere.
| Name | FValueOrBlackboardKeyBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/ValueOrBBKey.h |
| Include Path | #include "BehaviorTree/ValueOrBBKey.h" |
Syntax
USTRUCT (BlueprintType )
struct FValueOrBlackboardKeyBase
Derived Classes
FValueOrBlackboardKeyBase derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FValueOrBlackboardKeyBase() |
BehaviorTree/ValueOrBBKey.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FValueOrBBKeyDetails | friend | BehaviorTree/ValueOrBBKey.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FName & GetKey() |
BehaviorTree/ValueOrBBKey.h | ||
FBlackboard::FKey GetKeyId
(
const UBehaviorTreeComponent& OwnerComp |
BehaviorTree/ValueOrBBKey.h | ||
virtual bool IsCompatibleType
(
const UBlackboardKeyType* KeyType |
BehaviorTree/ValueOrBBKey.h | ||
void PreSave
(
const UObject* Outer, |
BehaviorTree/ValueOrBBKey.h | ||
void SetKey
(
FName NewKey |
BehaviorTree/ValueOrBBKey.h | ||
virtual FString ToString() |
BehaviorTree/ValueOrBBKey.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToStringInternal
(
const T& DefaultValue |
BehaviorTree/ValueOrBBKey.h | ||
FString ToStringKeyName() |
BehaviorTree/ValueOrBBKey.h |