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| Name | FValueOrBBKey_Vector |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/ValueOrBBKey.h |
| Include Path | #include "BehaviorTree/ValueOrBBKey.h" |
Syntax
USTRUCT (BlueprintType )
struct FValueOrBBKey_Vector : public FValueOrBlackboardKeyBase
Inheritance Hierarchy
- FValueOrBlackboardKeyBase → FValueOrBBKey_Vector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FValueOrBBKey_Vector
(
FVector Default |
BehaviorTree/ValueOrBBKey.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetValue
(
const UBehaviorTreeComponent& BehaviorComp |
BehaviorTree/ValueOrBBKey.h | ||
FVector GetValue
(
const UBehaviorTreeComponent* BehaviorComp |
BehaviorTree/ValueOrBBKey.h | ||
FVector GetValue
(
const UBlackboardComponent& Blackboard |
BehaviorTree/ValueOrBBKey.h | ||
FVector GetValue
(
const UBlackboardComponent* Blackboard |
BehaviorTree/ValueOrBBKey.h | ||
bool SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
BehaviorTree/ValueOrBBKey.h |
Overridden from FValueOrBlackboardKeyBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsCompatibleType
(
const UBlackboardKeyType* KeyType |
BehaviorTree/ValueOrBBKey.h | ||
virtual FString ToString() |
BehaviorTree/ValueOrBBKey.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FVector() |
BehaviorTree/ValueOrBBKey.h |