Navigation
API > API/Runtime > API/Runtime/AIModule
Helper struct to push a node as the new logging context and automatically reset the context on destruction.
| Name | FScopedBTLoggingContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include Path | #include "BehaviorTree/BehaviorTreeTypes.h" |
Syntax
struct FScopedBTLoggingContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BehaviorTree/BehaviorTreeTypes.h | |||
FScopedBTLoggingContext
(
const UBTNode* Context |
BehaviorTree/BehaviorTreeTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedBTLoggingContext() |
BehaviorTree/BehaviorTreeTypes.h |