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| Name | FPerceptionChannelAllowList |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionTypes.h |
| Include Path | #include "Perception/AIPerceptionTypes.h" |
Syntax
struct FPerceptionChannelAllowList
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPerceptionChannelAllowList() |
By default accept all | Perception/AIPerceptionTypes.h |
Structs
| Name | Remarks |
|---|---|
| FConstIterator |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FFlagsContainer | int32 | Perception/AIPerceptionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AcceptedChannelsMask | FFlagsContainer | Perception/AIPerceptionTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPerceptionChannelAllowList & AcceptChannel
(
FAISenseID Channel |
Perception/AIPerceptionTypes.h | ||
void Clear() |
Perception/AIPerceptionTypes.h | ||
FPerceptionChannelAllowList & FilterOutChannel
(
FAISenseID Channel |
Perception/AIPerceptionTypes.h | ||
FFlagsContainer GetAcceptedChannelsMask() |
Perception/AIPerceptionTypes.h | ||
bool IsEmpty() |
Perception/AIPerceptionTypes.h | ||
FPerceptionChannelAllowList & MergeFilterIn
(
const FPerceptionChannelAllowList& OtherFilter |
Perception/AIPerceptionTypes.h | ||
bool ShouldRespondToChannel
(
FAISenseID Channel |
Perception/AIPerceptionTypes.h |