Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/FMetaNavMeshPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetWaypoints
(
const TArray< FMetaPathWayPoint >& InWaypoints |
Tries to set waypoints, fails when path is ready being followed | Navigation/MetaNavMeshPath.h | |
bool SetWaypoints
(
const TArray< FVector >& InWaypoints |
Tries to set waypoints, fails when path is ready being followed | Navigation/MetaNavMeshPath.h |
SetWaypoints(const TArray< FMetaPathWayPoint > &)
Description
Tries to set waypoints, fails when path is ready being followed
| Name | SetWaypoints |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/MetaNavMeshPath.h |
| Include Path | #include "Navigation/MetaNavMeshPath.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/MetaNavMeshPath.cpp |
bool SetWaypoints
(
const TArray < FMetaPathWayPoint > & InWaypoints
)
SetWaypoints(const TArray< FVector > &)
Description
Tries to set waypoints, fails when path is ready being followed
| Name | SetWaypoints |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/MetaNavMeshPath.h |
| Include Path | #include "Navigation/MetaNavMeshPath.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/MetaNavMeshPath.cpp |
bool SetWaypoints
(
const TArray < FVector > & InWaypoints
)