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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/FGraphAStar > API/Runtime/AIModule/FGraphAStar/ProcessSingleNode
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h |
| Include | #include "GraphAStar.h" |
template<typename TQueryFilter>
FORCEINLINE_DEBUGGABLE bool ProcessSingleNode
(
const FSearchNode & EndNode,
const bool bIsBound,
const TQueryFilter & Filter,
int32 & OutBestNodeIndex,
FVector::FReal & OutBestNodeCost
)
Remarks
Single run of A* loop: get node from open set and process neighbors returns true if loop should be continued