Navigation
Unreal Engine C++ API Reference > Runtime > AIModule > FGraphAStar
Inheritance Hierarchy
- std::vector< T >
- TArray
- FGraphAStar::FNodePool
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Public/GraphAStar.h |
Include | #include "GraphAStar.h" |
Syntax
struct FNodePool : public TArray< FSearchNode, FRangeChecklessAllocator< DoRangeCheck > >
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FNodeMap | NodeMap |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FNodePool () |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
FSearchNode & | Add
(
const FSearchNode& SearchNode |
|
![]() |
FSearchNode * | Find
(
const FGraphNodeRef NodeRef |
|
![]() |
FORCEINLINE_DEBUGGABLE FSearchNode & | FindOrAdd
(
const FGraphNodeRef NodeRef |
|
![]() |
void | ReinitNodes () |
|
![]() |
void | Reset () |
Typedefs
Name | Description |
---|---|
Super |