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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/FEnvQueryRequest
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 Execute
(
EEnvQueryRunMode::Type RunMode, |
EnvironmentQuery/EnvQueryManager.h | ||
int32 Execute
(
EEnvQueryRunMode::Type Mode, |
EnvironmentQuery/EnvQueryManager.h | ||
int32 Execute
(
EEnvQueryRunMode::Type Mode, |
EnvironmentQuery/EnvQueryManager.h |
Execute(EEnvQueryRunMode::Type, FQueryFinishedSignature const &)
| Name | Execute |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h |
| Include Path | #include "EnvironmentQuery/EnvQueryManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EnvQueryManager.cpp |
int32 Execute
(
EEnvQueryRunMode::Type RunMode,
FQueryFinishedSignature const & FinishDelegate
)
Execute(EEnvQueryRunMode::Type, UserClass *, typename FQueryFinishedSignature::TMethodPtr< UserClass >)
| Name | Execute |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h |
| Include Path | #include "EnvironmentQuery/EnvQueryManager.h" |
template<class UserClass>
int32 Execute
(
EEnvQueryRunMode::Type Mode,
UserClass * InObj,
typename FQueryFinishedSignature::TMethodPtr< UserClass > InMethod
)
Execute(EEnvQueryRunMode::Type, UserClass *, typename FQueryFinishedSignature::TConstMethodPtr< UserClass >)
| Name | Execute |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h |
| Include Path | #include "EnvironmentQuery/EnvQueryManager.h" |
template<class UserClass>
int32 Execute
(
EEnvQueryRunMode::Type Mode,
UserClass * InObj,
typename FQueryFinishedSignature::TConstMethodPtr< UserClass > InMethod
)