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API > API/Runtime > API/Runtime/AIModule
| Name | FEQSDebugger |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h |
| Include Path | #include "EnvironmentQuery/EnvQueryManager.h" |
Syntax
struct FEQSDebugger
Structs
| Name | Remarks |
|---|---|
| FEnvQueryInfo | |
| FStatsInfo |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StoredStats | TMap< FName, FStatsInfo > | Map query name with profiler data | EnvironmentQuery/EnvQueryManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FEnvQueryInfo > & GetAllQueriesForOwner
(
const UObject* Owner |
EnvironmentQuery/EnvQueryManager.h | ||
void StoreQuery
(
const TSharedPtr< FEnvQueryInstance >& QueryInstance |
EnvironmentQuery/EnvQueryManager.h | ||
void StoreStats
(
const FEnvQueryInstance& QueryInstance |
EnvironmentQuery/EnvQueryManager.h | ||
void StoreTickTime
(
const FEnvQueryInstance& QueryInstance, |
EnvironmentQuery/EnvQueryManager.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void LoadStats
(
const FString& FileName |
EnvironmentQuery/EnvQueryManager.h | ||
static void SaveStats
(
const FString& FileName |
EnvironmentQuery/EnvQueryManager.h |