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API > API/Runtime > API/Runtime/AIModule
| Name | FCrowdTickHelper |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h |
| Include Path | #include "Navigation/CrowdManager.h" |
Syntax
struct FCrowdTickHelper : public FTickableGameObject
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → FCrowdTickHelper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCrowdTickHelper() |
Navigation/CrowdManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Owner | TWeakObjectPtr< UCrowdManager > | Navigation/CrowdManager.h |
Functions
Public
Overridden from FTickableGameObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsTickableInEditor() |
Navigation/CrowdManager.h | ||
virtual bool IsTickableWhenPaused() |
Navigation/CrowdManager.h |
Overridden from FTickableObjectBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
Navigation/CrowdManager.h | ||
virtual bool IsTickable() |
Navigation/CrowdManager.h | ||
virtual void Tick
(
float DeltaTime |
Navigation/CrowdManager.h |