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API > API/Runtime > API/Runtime/AIModule
| Name | FCrowdAgentData |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h |
| Include Path | #include "Navigation/CrowdManager.h" |
Syntax
struct FCrowdAgentData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCrowdAgentData() |
Navigation/CrowdManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AgentIndex | int32 | Index of agent in detour crowd | Navigation/CrowdManager.h | |
| bIsSimulated | uint32 | Is this agent fully simulated by crowd? | Navigation/CrowdManager.h | |
| bWantsPathOptimization | uint32 | If set, agent wants path optimizations | Navigation/CrowdManager.h | |
| PathOptRemainingTime | float | Remaining time for next path optimization | Navigation/CrowdManager.h | |
| PrevPoly | NavNodeRef | Poly ref that agent is standing on from previous update | Navigation/CrowdManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearFilter() |
Navigation/CrowdManager.h | ||
bool IsValid() |
Navigation/CrowdManager.h |