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API > API/Runtime > API/Runtime/AIModule
| Name | FBehaviorTreeTemplateInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h |
| Include Path | #include "BehaviorTree/BehaviorTreeManager.h" |
Syntax
USTRUCT ()
struct FBehaviorTreeTemplateInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Asset | TObjectPtr< UBehaviorTree > | Behavior tree asset | BehaviorTree/BehaviorTreeManager.h | |
| InstanceMemorySize | uint16 | Size required for instance memory | BehaviorTree/BehaviorTreeManager.h | |
| Template | TObjectPtr< UBTCompositeNode > | Initialized template | BehaviorTree/BehaviorTreeManager.h |
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