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Instance notify data
| Name | FBehaviorTreeSearchUpdateNotify |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include Path | #include "BehaviorTree/BehaviorTreeTypes.h" |
Syntax
struct FBehaviorTreeSearchUpdateNotify
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BehaviorTree/BehaviorTreeTypes.h | |||
FBehaviorTreeSearchUpdateNotify
(
uint16 InInstanceIndex, |
BehaviorTree/BehaviorTreeTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceIndex | uint16 | BehaviorTree/BehaviorTreeTypes.h | ||
| NodeResult | TEnumAsByte< EBTNodeResult::Type > | BehaviorTree/BehaviorTreeTypes.h |