Navigation
API > API/Runtime > API/Runtime/AIModule
Wrapper struct for holding a parallel task node and its status
| Name | FBehaviorTreeParallelTask |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include Path | #include "BehaviorTree/BehaviorTreeTypes.h" |
Syntax
struct FBehaviorTreeParallelTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BehaviorTree/BehaviorTreeTypes.h | |||
FBehaviorTreeParallelTask
(
const UBTTaskNode* InTaskNode, |
BehaviorTree/BehaviorTreeTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Status | EBTTaskStatus::Type | Additional mode data used for context switching | BehaviorTree/BehaviorTreeTypes.h | |
| TaskNode | const UBTTaskNode * | Worker object | BehaviorTree/BehaviorTreeTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FBehaviorTreeParallelTask& Other |
BehaviorTree/BehaviorTreeTypes.h | ||
bool operator==
(
const UBTTaskNode* OtherTask |
BehaviorTree/BehaviorTreeTypes.h |