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API > API/Runtime > API/Runtime/AIModule
| Name | FBehaviorTreeNodeDebugContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
| Include Path | #include "BehaviorTree/BTNode.h" |
Syntax
struct FBehaviorTreeNodeDebugContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OwnerComponent | UBehaviorTreeComponent & | Behavior Tree component of the behavior tree being debugged. | BehaviorTree/BTNode.h | |
| RuntimeDescription | FString | Combined string of the values returned by DescribeRuntimeValues of the node at the current debug execution step. | BehaviorTree/BTNode.h |