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API > API/Runtime > API/Runtime/AIModule
Identifier of subtree instance
| Name | FBehaviorTreeInstanceId |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include Path | #include "BehaviorTree/BehaviorTreeTypes.h" |
Syntax
struct FBehaviorTreeInstanceId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBehaviorTreeInstanceId() |
BehaviorTree/BehaviorTreeTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FirstNodeInstance | int32 | Index of first node instance (BehaviorTreeComponent.NodeInstances) | BehaviorTree/BehaviorTreeTypes.h | |
| InstanceMemory | TArray< uint8 > | Persistent instance memory | BehaviorTree/BehaviorTreeTypes.h | |
| Path | TArray< uint16 > | Execution index path from root | BehaviorTree/BehaviorTreeTypes.h | |
| RootNode | TObjectPtr< UBTCompositeNode > | Root node in template for cleanup purposes | BehaviorTree/BehaviorTreeTypes.h | |
| TreeAsset | TObjectPtr< UBehaviorTree > | Behavior tree asset | BehaviorTree/BehaviorTreeTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FBehaviorTreeInstanceId& Other |
BehaviorTree/BehaviorTreeTypes.h |