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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/FBehaviorTreeInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddToActiveAuxNodes
(
UBTAuxiliaryNode* AuxNode |
BehaviorTree/BehaviorTreeTypes.h | ||
void AddToActiveAuxNodes
(
UBehaviorTreeComponent& OwnerComp, |
Add specified node to the active nodes list | BehaviorTree/BehaviorTreeTypes.h |
AddToActiveAuxNodes(UBTAuxiliaryNode *)
| Name | AddToActiveAuxNodes |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include Path | #include "BehaviorTree/BehaviorTreeTypes.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp |
void AddToActiveAuxNodes
(
UBTAuxiliaryNode * AuxNode
)
AddToActiveAuxNodes(UBehaviorTreeComponent &, UBTAuxiliaryNode *)
Description
Add specified node to the active nodes list
| Name | AddToActiveAuxNodes |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include Path | #include "BehaviorTree/BehaviorTreeTypes.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp |
void AddToActiveAuxNodes
(
UBehaviorTreeComponent & OwnerComp,
UBTAuxiliaryNode * AuxNode
)