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API > API/Runtime > API/Runtime/AIModule
| Name | FBTPendingExecutionInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
Syntax
struct FBTPendingExecutionInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBTPendingExecutionInfo() |
BehaviorTree/BehaviorTreeComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLocked | uint32 | If set, request can't be executed | BehaviorTree/BehaviorTreeComponent.h | |
| bOutOfNodes | uint32 | If set, tree ran out of nodes | BehaviorTree/BehaviorTreeComponent.h | |
| NextTask | UBTTaskNode * | Next task to execute | BehaviorTree/BehaviorTreeComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsLocked() |
BehaviorTree/BehaviorTreeComponent.h | ||
bool IsSet() |
BehaviorTree/BehaviorTreeComponent.h | ||
void Lock() |
BehaviorTree/BehaviorTreeComponent.h | ||
void Unlock() |
BehaviorTree/BehaviorTreeComponent.h |