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API > API/Runtime > API/Runtime/AIModule
| Name | FBTNodeIndexRange |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include Path | #include "BehaviorTree/BehaviorTreeTypes.h" |
Syntax
struct FBTNodeIndexRange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBTNodeIndexRange
(
const FBTNodeIndex& From, |
BehaviorTree/BehaviorTreeTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FromIndex | FBTNodeIndex | First node index | BehaviorTree/BehaviorTreeTypes.h | |
| ToIndex | FBTNodeIndex | Last node index | BehaviorTree/BehaviorTreeTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Contains
(
const FBTNodeIndex& Index |
BehaviorTree/BehaviorTreeTypes.h | ||
FString Describe() |
BehaviorTree/BehaviorTreeTypes.h | ||
bool IsSet() |
BehaviorTree/BehaviorTreeTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FBTNodeIndexRange& Other |
BehaviorTree/BehaviorTreeTypes.h | ||
bool operator==
(
const FBTNodeIndexRange& Other |
BehaviorTree/BehaviorTreeTypes.h |