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| Name | FBTFocusMemory |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_DefaultFocus.h |
| Include Path | #include "BehaviorTree/Services/BTService_DefaultFocus.h" |
Syntax
struct FBTFocusMemory
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bActorSet | bool | BehaviorTree/Services/BTService_DefaultFocus.h | ||
| FocusActorSet | AActor * | BehaviorTree/Services/BTService_DefaultFocus.h | ||
| FocusLocationSet | FVector | BehaviorTree/Services/BTService_DefaultFocus.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
BehaviorTree/Services/BTService_DefaultFocus.h |