Navigation
API > API/Runtime > API/Runtime/AIModule
| Name | FBTDecoratorLogic |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h |
| Include Path | #include "BehaviorTree/BTCompositeNode.h" |
Syntax
USTRUCT ()
struct FBTDecoratorLogic
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BehaviorTree/BTCompositeNode.h | |||
FBTDecoratorLogic
(
uint8 InOperation, |
BehaviorTree/BTCompositeNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Number | uint16 | BehaviorTree/BTCompositeNode.h | ||
| Operation | TEnumAsByte< EBTDecoratorLogic::Type > | BehaviorTree/BTCompositeNode.h |